This is because the mass pivot is at the center of the circle on the dark side of the cylinder which pulls the cylinder and makes it topple. You will see that the cylinder stands up instead of lying
When you hit the play button to simulate the physics animation, you can expect to see the cylinder fall to the floor as shown below: Rotate it and set it as a Dynamic rigid body. If the mass pivot of an object is in a strange place, the object may never appear to tumble.Īpply a cylinder. The position of the mass pivot affects the rolling behavior of all objects in any shape, especially cylinder and capsules. Gravity forces the mass pivot to drag the object down towards the It is forced to fall along gravity's direction until the bounding box is frozen via a state change to a static object.įriction, collision and bouncing are generated by the bounding When a rigid body rotates, it's bounding mesh determines the angle of collision, bouncing, and friction. Of your prop, and the Mass Pivot has a strong influence on the physics rotation of any rigid body object. These two pivots can be located at different positions When generating physics animations, your prop also has one more pivot, which Prop-puppeteering, transforming, rotating and scaling. Each 3D entity has its own pivot, which is the base for